What's the idea behind Vulcano?

Graphic designers, editors and cutters are often faced with the challenge of creating belly bands or other graphic elements very quickly – sometimes even live – and without errors. Adobe Premiere Pro and After Effects are often used for this. Text inserts have to be created within a very short time for a specific project or programme, taking into account design specifications. In the process, transcription errors often creep in and skills are often not used in the best possible way. In short – the organisation of graphics editing processes is full of overlaps, inefficiencies and potential sources of error. The software experts from MoovIT have observed this at major sporting events on site and have taken the opportunity to simplify and partially automate this process as far as possible.

Rafael Hutter, MoovIT Co-Founder and Head of the Software Department, explains it like this: 

„We looked over the editors’ shoulders and saw the amount of work their jobs were burdened with during sports coverage that was geared towards speed. As a result, we did what we often do at MoovIT when we identify a problem. We developed software that provides the framework to simplify processes and technical workflows for users in a collaborative environment.”

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Vulcano is a web interface for accessing Adobe Motion Graphics templates to quickly and easily create graphics and then deploy them in Premiere Pro.

Thus, the software organizes the entire graphics creation process in video production based on Adobe After Effects and Premiere Pro. The video experts from NDR share more about the advantages in practice in the TechJeck video interview.

4 important reasons why Vulcano makes work easier

    1. There is a central administration to use Motion Graphics. This means that all relevant graphics are stored in a folder. Vulcano pulls the graphics from the folder and makes them available to all editors in the system.
    2. You don’t have to know how to use Premiere to create motion graphics. This means that editors without any knowledge of Premiere can very quickly enter titles and edit texts in Vulcano’s front end. Graphics can also be edited by editors. They are then rendered live in the background and made available to the editors.
    3. Who sees what? The visibility of the graphics can be controlled according to authorization and task. For example, users can be assigned to specific projects or broadcasts in a database using their contribution IDs. The graphic templates are stored here and can be accessed by authorized users.
    4. Only the graphic designers have to work in After Effects and create the templates. They are independent of their colleagues in the editorial and editing departments. They store their templates in the system so that all the graphics needed for a program, for example, are available in one place and in accordance with the project specifications for CI/CD, branding, colors, etc. The editors can access them and work directly in After Effects. The editors have access to them and can concentrate exclusively on their work directly in the graphics. The editors edit the broadcast and only need to import the updated finished graphics for the articles and place them in the timeline. They can also keep an eye on the video and audio tracks.

"Vulcano enables convenient editing of complex graphics in collaborative video production environments."

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